Items tagged with 'Share'
Here at the Planetoid, we’ve produced two designer sticker packs so far, and they’ve both been very popular within the community. In order to try and get the very best quality stickers for these packs, we had to do a fair bit of tinkering, testing and fiddling to achieve our results. In this feature, we’ll be showing you how we did it.
Mar 13th 2009 - 1:42 PM
The Little Big Podcast is a video podcast run by two chaps called Daniel and Austin. Based in the U.S, their podcast is a fortnightly show focussing on the weirdest, funniest and best LittleBigPlanet community levels, plus anything and everything relating to the game.
Inspired by the create-mode of LittleBigPlanet, their first show came out around a week after the game, so they’ve been busy right from the start producing what has now become a top-notch, and often hilarious show. Daniel says:
We grew up being Lego fans, so this [LittleBigPlanet] was a dream come true. To be able to create almost anything and share it with the world was a revolution that we had to be part of. We are big Burnout Paradise fans, and the guys over at Criterion Games started a great show. Mm had not started a show at the time of release, so we thought we could take a shot at it.
Our viewers can contact us and tell us what they want to see on the show. Then we have a behind-the-scenes show where our viewers can see outtakes, and random things that are cool, but have nothing to do with our shows. All of our shows are also on the iTunes Store.
Daniel and Austin have truly managed to carve a little place in the LittleBigPlanet community. They keep themselves busy with the LittleBigPodcast, but also run two other shows (one called the Viewer Controlled Podcast).
The most recent full length show of the LittleBigPodcast (episode 10) is almost an hour long, and focusses on some of the very best in community levels (some which you simply *have* to play). The end of the show features a very interesting dissection of the original GDC 2007 trailer. Daniel and Austin point out that in the original trailer, LittleBigPlanet appears to have five plains of 3d (as opposed to the current three). Sackboy characters also have the ability to stand on each others shoulders - another feature which didn’t make it in to the final build. Along with other observations about the original LBP trailer, this section of the show is particularly insightful.
Here is episode 10 in it’s entirety:
We have to admit right now that we’re big fans of the LittleBigPodcast. Keep up the good work guys and we look forward to the next episode!
You can subscribe to the show right now via iTunes and RSS, or watch it online on their Blip TV Channel. We recommend subscribing via iTunes as it’s a bit faster than streaming from blip.tv, depending on where you are in the world…
Feb 27th 2009 - 1:09 PM
In addition to Wednesday’s level searching updates Media Molecule have made changes to the way in which the Community page in-game works.
Basically, newly uploaded good-quality levels are far more likely to appear on the first few pages of results. Older levels with thousands of plays won’t get to hang around on the front pages for quite so long, and levels that are constantly ‘bumped’ by creators re-publishing them, won’t get any special treatment either. These are great improvements which offer creators a genuine chance to get their levels seen.
Here is the official lowdown on the specifics:
Previously, the first few pages of the community levels displayed those levels which had the most activity in the last 7 days. However, we soon noticed a trend; once a level was popular enough to make it to the front page, it was likely to never leave!
Clearly, that’s great if you’re one of the few hundred or so creators with levels on the front pages, but not so good for the creators of the other 500,000 or so LittleBigPlanet levels! It also means that eventually the pages start to look a little static, with very little variation from day to day (or even week to week!).
We wanted to try a new system; one that would ensure that the default community selection, was fresh, of a high quality and constantly changing. In brief, the new system ensures that the default selection of levels are those with the highest rating, published within the last 7 days. Once 7 days have passed since a level was first published, it will make room for a new level to gain some exposure (republishing the level over the same slot won’t make it count as a new level).
The important part to remember is that it’s never been so easy for a level to hit the front page searches. Previously, a level would require 100’s of thousands of plays and hearts to even come close the front page. Now, if a creator publishes a good quality NEW level today and tries out some of our publishing hints in our article publishing 101, it’s far more likely their level will hit the top.
Good stuff. Read more over on the full write up by Mm.
Feb 27th 2009 - 12:57 PM
A collaborative project from a team of creators on Neo ‘how-many-years-will-it-take-to-get-my-account-approved’ GAF has now been completed and released to the community.
The project aimed at delivering the definitive experience of the 1987 arcade game, Contra (also known as Gryzor and Probotector), to LittleBigPlanet. The goal has been to recreate the 8 stages of the original NES version of the game, which the team has managed to achieve.
It’s a lot to take on and we believe this is the biggest community level building project in LittleBigPlanet to date. The eight levels and building team are as follows:
- Jungle: MisterAnderson - PSN: Leonidas2123
- Base 1: Orz- PSN: SaitoHalifax
- Waterfall: PSN - RyanardoDavinci
- Base 2: Orz- PSN: SaitoHalifax
- Snowfield: PSN: NinjaMicWZ
- Energy Zone: El_Beefo - PSN: El_Beefo
- Hangar: Jaeyden - PSN: Jaeyden
- Alien’s Lair: Donkey Show - PSN: gevurah22
Along with the release of the levels is a preview trailer. Check it out:
Impressive stuff! We’re off to play these levels right now. And with those new level search features released on Wednesday, it should be pretty easy to track these levels down
Feb 19th 2009 - 5:29 PM
Anton opened the proceedings with a brief bit about what programming is, and a child-friendly history of the company (e.g. “Here is a picture of Kareem, he is Egyptian” and “This is Alex and Dave, they like pink”). He included a code sample from the game to illustrate his first point (”This page of code makes the character jump”), so if you are keen to learn what goes on under the hood consider attending about 50,000 similar presentations, and maybe you’ll be able to view the entire codebase!
I then continued with a bit about the Create aspect of the game, and admitted that I hadn’t been allowed to show the photo of me peeing my name in the snow. I talked about the world the game is set in, and the kinds of things you can make - and how cool it is to be able to share what you created in your living room with 1000s of people around the world.
Danny finished off with a brief talk about level design, and introduced the task they were to perform - design their own game! The children had 45 minutes for this, and namely they needed to come up with a title for the game, a lead character and perhaps a nemesis, and a description of what you would do. At the end they would have 1 minute to pitch their concept to the rest of us. So off they went and got busy with paper, paint, felt, glue and glitter to make something amazing!
Sounds like it was a really entertaining morning for the kids who attended, and a level featuring the kids’ faces, handily snapped by a PS3 Eye camera, will possibly be published some time sooner or later - cute!
Why not check out the full report from molecule Jonny, and also the flickr photos from the event, over on the mm page.
Feb 14th 2009 - 5:19 PM
Remember the guy who proposed to his girlfriend on LittleBigPlanet last year?
Well, he’s getting married on April 11th. In LittleBigPlanet!
Remember the level I made where I got engaged with a LittleBigPlanet level? Well now I made a level inviting you all to our wedding in LBP! We are going to have the actual ceremony inside of little big planet with a level on April 11th.
You will be able to check out the level online, and the ceremony on a video come April 11th.
Check it out:
Love really is in the air today! Congratulations on setting the date DimmuJed, we look forward to sharing your happiness with you on April 11th!
Feb 14th 2009 - 2:07 PM
Now, normally we simply wouldn’t indulge ourselves in such shameless self-promotion, but heck - you know what, it’s Valentine’s day!
Regular Little BIG Planetoid reader, Azman007 has created a level called ‘A short tribute level to LittleBigPlanetoid’. Totally un-prompted, might we add!
He says, rather enthusiastically:
We all love littlebigplanetoid.com so this is a short tribute made on littlebigplanet to show how much I and the nation love it. We love you littlebigplanetoid!!!!!!!!!!!!!!
With fourteen exclamation marks, it’s a level of enthusiasm for us which is truly heart warming. Anyway, check it out:
It really made us smile to see this. We love the 3d version of our logo, and the use of the ‘planetoid eye’ throughout is really great. Thank you Azman, we’ll keep up the hard work!
We can’t help but return some love back to you all having seen this, so we leave you with a tit-bit of Planetoid news; for something which we’ve had many, many requests for: The Little BIG Planetoid Forums are coming. And much more!
Feb 9th 2009 - 12:28 PM
Down-with-the-kids cooking website, Video Game Cookies: and other 1337 snacks, Snack or Die has recently posted details on how to make Sackboy cupcakes. This, my friends, is great news.
For far too long now, sweet snacks like pretzels, doughnuts (slang: donut), muffins and choc-chip cookies have been soaking up the limelight as the flag bearers of sweet tasting goodness. More recently however, cupcakes have risen up like a phoenix from the ashes in the oven, to deliver their sweet loveliness to the masses.
And with their resurgence, comes the Sackboy cupcake. They truly are nothing short of brilliant:
First one to send a box of these to Media Molecule gets chocolate on their face!
For full details on making these, head over to Snack or Die: Sackboy cupcakes
Thanks to juzzash for the link.
Feb 9th 2009 - 12:15 PM
A new LBP contest is taking place in Europe, giving players a unique chance to win one of those super-special, super-spangley LittleBigPlanet Crowns.
The February Level Design Challenge is open now and is accepting entries until 23 February. So you’ve got just two weeks!
With levels being judged by Media Molecule themselves, competition entrants can expect the very best in final decisions. Along with a LBP Crown, winners will also receive a Sackboy figurine.
The official competition announcement is as follows:
As part of our “I ♥ PlayStation” month of events, we’d like all you LittleBigPlanet level creators out there to take up our February level design challenge.
We’d like you to create a fun, surprising and ingenious LittleBigPlanet level that requires two players to play through and complete. So any contraptions, puzzles or devices that you include in your level must involve the co-operation of two little Sackboys (or Sackgirls!) to finish.
When you upload your 2-player LittleBigPlanet level, make sure you use the following 4-letter tag at the start of your level name so we can spot it: “LBPF” (the F’s for “February”!). Please also ensure that any levels you upload agree with the LittleBigPlanet Upload Guidelines.
At the end of the month, MediaMolecule will pick out the best level and reward its creator with an adorable Sackboy figurine and the very rare, much-coveted LBP Crown!
Upload your levels by midnight on Monday 23 February 2009 to be in with a chance of winning. Good luck!
More information, plus terms and conditions can be found on the official forum thread for this contest.
Feb 4th 2009 - 7:06 PM
Ben “Yahtzee” Croshaw, the legendarily harsh games reviewer from The Escapist Magazine’s Zero Punctuation has reviewed LittleBigPlanet. We’ve secretly been hoping for him to review LittleBigPlanet, and it’s finally arrived. Brace yourselves.
Contains swearing (duh!).
We’re simply not going to comment on this review, as all of Yahtzee’s reviews are, amongst other things, pure 100% flame bait; so we’ll kindly decline the offer to make any remarks about the review whatsoever and save typing out the words ZOMG, PS3LOL or WTFBBQ.
Doh, too late, just did it.
Though, if you’re new to Zero Punctuation, then we suggest you watch the Super Smash Bros Brawl review and then the mailbag showdown which followed it.
The GTA IV review was good too, though once we start listing the good reviews, we’ll be here all day. Go watch them all.
Feb 2nd 2009 - 1:52 PM
The community-created craftwork is storming the Planetoid like a Trans-Europe Express. Today we’re checking out a lovely papercraft Sackboy designed by Zelas on DeviantArt. He’s been on the interwebs a while now, but we thought he needed highlighting once more.
The great thing about this design is that it’s super-easy to make. Simply print out the PDF design, cut it out and glue the labelled tabs together. Et voilà! Your very own papercraft Sackboy!
We think he’s super simple, super cute, and generally super - thanks for asking. Check him out:
Download the PDF and get creating!
Keep sending in all your great home-made creations! Contact us to send in your photos.
Update:Regular reader Redswipe posted in the comments to this article after completing his own version of the papercraft sackboy, check it out!
Jan 30th 2009 - 2:59 PM
The LittleBigPlanet community has been creating an astounding amount of community levels since launch and the latest figures being reported from Sony, show that there are over 350,000 community levels to date. That’s a lot of levels.
On average, that’s a brand new level being submitted every 30 seconds. Tick-tock, there goes another one!
Of course, the difficulty with having so many levels is actually finding the ones you like, and with the latest features in game allowing for searching through tags, keywords, ratings, users and other parameters - that whole process is much easier now. Which is a good thing, when there are ‘over 9000’.