Items tagged with 'Patches'
Sam Protagonist has just revealed the feature list for the upcoming 1.12 patch, Cornish Yarg.
- There is a new music player which lets players choose their own music from the XMB to play during create mode and in their Pod
- Improved decoration mode makes it easier to customise your Sackboy
- New options to help prevent profiles becoming full of unwanted community objects:
- Option to delete all (unhearted) community objects and photos
- Option to select whether to automatically collect community prizes and photos
- A number of improvements have been made to make profiles more robust and to recover from certain errors
- We now support Japanese and Korean IME for text chat.
- Emitter prediction has been improved (this should help fast-moving projectiles e.g. in MGS levels)
- The player proximity switch now has a ‘require all’ option in it
- An option has been added to cycle between various level information when viewing community levels on the earth
- Various LittleBigStore improvements
Wow. There are some great fixes and updates there.
The patch still does not have a date though, but so long as there isn’t an almighty balls-up somewhere along the line, we’re expecting this *soon*, but not before the 1.11 content update which is due next week. Sam’s exact words were:
To add some timing context to this, the 1.11 update, which contains content only, is due for release next week (I’ll update if this timing changes). Cornish Yarg is a little after that release, but I’ll give a better timeline once it’s looking concrete.
Some of you might still be fretting about what this patch is not addressing, but fear not - Sam also has some titbits of information about what else is coming soon.
We don’t yet have a fixed release date for this update, but it has now finished primary development so won’t be too much longer. Additional fixes, particularly for online connection reliability and save game/profile size problems are already well into development and we’ll bring you more news on that just as soon as possible.
w00tage.
Thanks to mnimmo once again for the heads up.
[UPDATE]
Michelle at Media Molecule has posted another lovely list. Arguably juicier than the first one too as it’s worded in a way which makes our tongues swell with anticipation. Loving lists today!
- A super awesome set of 5 new tutorials in “Create Pack 1”! These tutorials unlock some lovely new creative tools to play about with and help you make even cooler levels. The new tools are as follows:
- Infinite lives checkpoint
- Visibility tweak option on certain joint objects (to hide these in Play mode)
- Global settings object (to trigger lighting changes)
- Tetherless jetpack - [OH EMMM GEEEE!!!!11!twelve!!11!]
- Angle range proximity switch (additional functionality on proximity and magnetic key switches)
- IME text chat support for Korean and Japanese
- Some nifty profile managing tools and menus for better profile management when receiving community objects and photos.
- A very sleek music player which is available to use while in create mode, meaning you can listen to your own MP3s while you make!
- Advanced Sackboy customisation mode to help you decorate all those hard to reach places
- Anton’s sweated blood to try to fix the level loading issues some of you may have experienced, so if you have a broken level, why not give it another go?
Juicy information about the upcoming update patch for LittleBigPlanet known as “Cornish Yarg” has been revealed In the latest Media Molecule podcast.
Some new features, not previously known have been revealed:
- Global lighting controllers (as first seen in the Metal Gear Solid pack)
- In-game XMB music available in create mode (“listen while you work”)
The patch is currently in QA and apparently awaiting feedback from Sony - the final stages of release. Fingers crossed for no major bugs and we should have this very soon.

The global lighting controller first appeared in the MGS4 pack and allows for adjustable lighting effects to be added to different parts of a level, allowing for the creation of truly atmospheric stages.

Epic 8-hour long level creation sessions can now be accompanied by your own music.
The Cornish Yarg patch was originally slated for an end of January release, but it’s only now that we have this glimpse of a true release date. It’s also thought that online create mode will be coming with Cornish Yarg, though this is unconfirmed.
It’s also worth mentioning that the podcast clarifies that the Frying pan slap has been available in game for a while now, and makes a Shooting-stars style comedy CLANG! sound when you slap other players with it.
Head over to Media Molecule to listen to the latest and greatest podcast, order find it in the iTunes podcast library.
Thanks for Pixelledfox for the heads up. We were still syncing our iPods for some bedtime listening ![]()
[UPDATE]
Sam Protagonist has said on the LittleBigWorkshop forums that Cornish Yarg will not contain the much anticipated online create. A previously leaked updates schedule suggested that online create would be in Cornish Yarg, but Sam says that this is not the case:
Online creating is still coming but it is not part of the Cornish Yarg update. It is planned to be released as part of an update that also tackles some of the latency issues players have encountered to date.
There’ll be plenty more news on the subject when it’s a little closer to being ready to go.
This would suggest that online create would be coming in the “TCP/IP” networking patch to be known as Leerdammer.
You can read his message on the forums.
Patch 1.10 is now live, and weighs in at 22Mb. It went live early this morning (GMT time).
As far as we know, it’s a data patch (as opposed to an updates patch - a cheese). Data patches contain new costume data, allowing you to see those costumes when you’re playing online, for example.
We were expecting to see some new DLC costumes this week and a much anticipated Killzone 2 ‘pack-thing’. We’re not exactly sure as nothing specific was announced, but we know that there will definitely be two much anticipated Killzone costumes (Sev and Helghast).
Other DLC coming up includes Final Fantasy’s Sephiroth, Buzz, Patapon, Nariko and Kai from Heavenly Sword and the Bumblebee design-a-sackboy-competition-winner costume which appears to have gone AWOL.
Thanks to everyone who sent this in! That’s you James and Christopher
Patch 1.09, aka Edam is now live, having hit the servers at around 9.41pm GMT. It is 23Mb in size.
As announced on Media Molecule’s blog earlier this evening, patch 1.09 arrives with a bang and gives us some epic bug fixes, which many community members will be very pleased to see arrive.

Edam. In Sainsbury’s. On Saturday afternoon. Spot the cheeky Gouda.
Here are the official patch notes from Media Molecule:
- Failed to save profile’ message not being displayed when a users profile is full.
- Object Capture Bug: switch connectors being deleted when an object is captured.
- Failed to load profile issue :where the user is thrown out to the XMB due to a texture that is not registered in their profile being present in their pod.
- Text not displaying in the text chat window.
- Slow rewind due to moderation check.
- Save file corruption which caused the game to crash when placing any object in an emitter in any level.
A big thank-you goes out from the community to the Media Molecules and the testing team, who have apparently been giving Edam their extra special attention.
Will this fix the problems that people have been having with their save data files? Well, we certainly hope so - and that’s what it says on the tin. Enjoy!
The next patch, Cornish Yarg is a feature rich patch due out in the next four weeks and is set to unleash online create mode, and tutorials.
For full details, check the official Media Molecule blog post for details on Edam.
SCEA Community lord, Sir Sam_Protagonist, popped into the official forums today to give us word that patch 1.09 is in testing and isn’t too far from release. 1.09, also known as Edam, is set to contain a selection of major bug fixes, and Sam breaks them down for us below:
- “Failed to save profile” message will now display when a user’s profile is full
- Object capture bug where connectors would be deleted when an object is captured is resolved
- “Failed to load profile” issue will no longer cause players to exit to the XMB
- Text will now show correctly in the text chat window
- Slow rewinding due to moderations checks is resolved
- Save file corruption causing the game to crash when placing any object in an emitter has been resolved
Whether this is the full list or not is unkown, but the sooner this patch comes to town, the better!
[UPDATE]
We thought this article needed something appropriate and we think we’ve found it. Edam, Tarquin, Edam.
(Posted by Tom who has a thing about chins. Anyone who plays SingStar online will know his chin very well…)
The sneaky observant 20:20 vision folks over at the Playstation Lifestyle blog noticed something special in the background of one of the photos on the Media Molecule Flickr Stream - a big whiteboard with what appears to be the cheese patch release schedule.
The text doesn't tell us *much* more than we already knew, and knowing this industry, this is about as reliable as that guy that stood you up last year, HOWEVER, and it's rare for us to warrant the use of all caps like that, the board does contain some UBER SECRETS. See there we go again.
| Patch number | Patch name | Patch type | ? | ? | ? |
|---|---|---|---|---|---|
| TBC | Jarlsberg • 2000 AD |
Data | Legal | - | - |
| 1.09 | Edam • Priority Bug Fixes |
Code | n/a | In test | n/a |
| TBC | Cornish Yarg • Tutorials • Online Create |
Code | 23 January 28 January |
End Jan? | |
| TBC | Leerdammer • (TCP/IP) |
Code | TBC | TBC | TBC |
| TBC | Stinking Bishop • Arcade Pack |
TBC |
If this board is to believed, Online Create is scheduled to appear along with Cornish Yarg, officially scheduled for mid-March, and some new previously unknown patches have appeared.
The new patches are named Jarlsberg, a mild cow's-milk cheese with large irregular holes, which appears to contain something related to British Sci-Fi Comic 2000AD, and Stinking Bishop, a soft washed-rind cheese, that will contain something known as the "Arcade Pack".
One interesting note is that just out of sight we can see 1.08, which is listed as a data pack rather than a code pack, a patch we know contained only costumes. The 2000AD Jarlsberg patch is also listed as a data patch hmmmmmmm.
Your guesses are as as good as ours, but many, many things spring instantly to mind as to what these patches could contain, especially for the Arcade Pack - leave your thoughts in the comments!
Many thanks to everyone who sent this in - Barnsey313, Stalking Silence, CJSgamer, and MrGrey from LittleBigLand.
[UPDATE]
Media Molecule have now removed the photo from their photo stream, adding it to their private collection. However, you can see the original photo of 'super-serious' Media Molecule Art Director Kareem Ettouney here. For camera meta-data nerds, the photo was taken on January 23rd at 18:21 with a Panasonic DMC-LX3 at a shutter speed of 10/500 at f/2.8, 400 iso, although that information is truly gratuitous.
Patch 1.08 hit the servers last night, but instead of the bug fixes everyone was hoping for, this patch was just downloadable content related. According to the cheese schedule laid out by Mm earlier this month, the next patch due would have been named Edam - but this is not edam, and nor is it a cheese at all according to the latest entry on Mm’s blog, which contains the tag ‘not a cheese’.
For reasons of consistency, we require a cheese based nickname for this patch, and have decided to dub it Ricotta - a cheese made, in part, with natural by-products of cheese production, and therefore much less of a cheese altogether.
Arise Sir Cheese!
UPDATE
Ahem. This article has been marked as factually incorrect. A patch called ‘Ricotta’ is now in production.
Multiple reports from the field have arrived in Planetoid Central this evening to tell us that patch 1.08 has hit the servers, three weeks earlier than expected. This patch, nicknamed Edam by Media Molecule (at least we assume this is Edam, it could be an unknown cheese!), should contain a whole bunch of bug fixes, some of which are fairly major ones that have been causing trouble left, right, and center for the last few weeks.
Actual content is so far unconfirmed - Let’s hope everything is fixed now though, huh?
The outlined plans for this patch are listed below, let us know what is and isn’t included!
Edam contains a set of bug fixes and is currently in testing. Specifically the fixes are:
- Failed to save profile’ message not being displayed when a users profile is full.
- Object Capture Bug: switch connectors being deleted when an object is captured.
- Failed to load profile issue: where the user is thrown out to the XMB due to a texture that is not registered in their profile being present in their pod.
- Text not displaying in the text chat window.
- Slow rewind due to moderation check.
- Save file corruption which caused the game to crash when placing any object in an emitter in any level.
Thanks to everyone who sent this in!
Update 1: It looks like this patch could just be related to the forthcoming availability of the God of War costume pack, and not as we all hoped the much needed changes to the game. It’s waaaay past our bed time here on the Planetoid, hopefully the morning will bring with it some clarification!
Update 2: We can confirm that this patch is 13Mb and we notice that it has re-arranged selected content in the LittleBigStore. This screenshot shows how the Kratos’ costume now appears for players who’ve already downloaded it (the God of War pack icon showing the three costumes no longer appears to players who’ve not already downloaded it). This makes sense as the Kratos costume and God of War pack are out on Thursday.
We’ve heard reports of some players still having problems with LBP, so we’re still not 100% sure that the patch is Edam - we’ll report back when we hear confirmation.
Update 3: This patch has been confirmed as a content-only patch, installing the latest costume textures (required for players to see other people online who are using the latest DLC costumes). It’s *not* Edam.
PSN user corn_fest on the LittleBigWorkshop forums has been busy analyzing the latest tips video from Media Molecule. He’s noticed a number of new features just by watching the video through a few times. Here’s what he’s seen…
• Radius setting added to magnetic keys

Very handy! This is going to expand the usefulness of magnetic keys quite a bit.
• Current track bubble added to audio objects
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A small but nice touch. Bring on more music!
• A new special object

This item first arrived in the MGS4 Story mode levels, and we reported back then that it was not yet available in create mode. We’re pretty certain that this controls lighting levels, allowing for much more atmosphere throughout a level. If you’ve played the MGS Level Pack levels, you’ll have noticed this little tool on screen whenever you enter a section which changes atmosphere using light.
• Infinite lives checkpoint

Nice! This could come in handy for survival challenge levels infact. You could provide infinite lives during a timed ‘training mode’ section, for example.
• Character enhancement system changes

From left to right: Jetpack, unknown item, Jetpack again?, Paintinator. Number 2 appears to be a ‘removal’ tool, walk past it to remove any power ups? Not sure what number 3 is though, perhaps a brand new powerup? We can only speculate, but it looks that way to us.
Media Molecule yesterday announced patch details, with the next patch (Edam) being a bug fixing patch. So that means these features are most likely going to be with us after that, in Cornish Yarg, which is just entering the testing phase. With Mm saying it will have a 6-8 week testing cycle, these features could be with us between March 1st and 16th.
Head on over to the thread to read the discussion. Good work corn_fest!
You may have noticed by now that Media Molecule name their patches after cheeses, the last one being called Roqueforte and the one before that Emmental. Today Mm have posted a look at their cheeseboard, a pungent selection of forthcoming patch snacks, the first of which, Edam, we should see some time in February and features some quite major bug fixes. Cornish Yarg, a cheese described as having a creamy and soft outside and a crumbly centre, will include new creative abilities - could this include the much desired image import tool? We certainly hope so!
Edam contains a set of bug fixes and is currently in testing. We are hoping for this to be out into the world by mid February (fingers crossed). Specifically the fixes are:
* Failed to save profile’ message not being displayed when a users profile is full.
* Object Capture Bug: switch connectors being deleted when an object is captured.
* Failed to load profile issue :where the user is thrown out to the XMB due to a texture that is not registered in their profile being present in their pod.
* Text not displaying in the text chat window.
* Slow rewind due to moderation check.
* Save file corruption which caused the game to crash when placing any object in an emitter in any level.Cornish Yarg contains many fabulous things, most excitingly new creative abilities – woo!! This will be a big delivery and so we want to make sure that it gets to you without any bugs and so we are planning very extensive testing which may involve some of you guys (more details out soon). This has only just started the testing process which usually takes 6-8 weeks minimum. Further announcements will be made in February.
Leerdammer: This delivery will really help people who are experiencing issues with lagging/packet loss. This improvement is still in development, which means it will be out after Cornish yarg but we aren’t sure when, rest assure Amy is hard at work. Announcements will be made throughout feb.
With no mention of a patch coming closer than February, we wonder what today’s scheduled server maintenance will bring… stay tuned!
Despite it being Chrimbo, it seems some Mm folk are still in the office, poor buggers.
Alex (we assume Evans?) has posted news on the Mm blog that a little bug introduced in 1.07 that affects creation capturing, has a fix in the works, but it will take a short while to hit the servers, because of Christmas. If you are experiencing any issues, check out the community-found work around video on their blog too.
In the same post, Alex discusses how this bug is actually to do with a new set of tools coming our way some time soon…
For those interested in the behind-the-scenes stuff, the change that we made to popit that caused all the kerfuffle is part of a suite of changes we’re making under the hood, that will let us & you the community track not just levels, but individual creations and how they are used and distributed in levels, amongst the community. I can’t give any more details yet, but I promise it will be worth it, especially for budding creators and object sharers!
intriguing!
We’ve taken time to check out todays brand new LittleBigStore, available after installing the new 1.07 patch. In this short video walkthrough, we show you the great new way of accessing LBP DLC content. Enjoy.
So, no more exiting the game - you can safely buy all your new LBP content on the Little Big Planet itself.
We hope you enjoy the video - we ‘had’ to purchase two costume packs to give you the full demo
