Items tagged with 'Moderation'
Feb 3rd 2009 - 9:10 PM
SCEA Community lord, Sir Sam_Protagonist, popped into the official forums today to give us word that patch 1.09 is in testing and isn’t too far from release. 1.09, also known as Edam, is set to contain a selection of major bug fixes, and Sam breaks them down for us below:
- “Failed to save profile” message will now display when a user’s profile is full
- Object capture bug where connectors would be deleted when an object is captured is resolved
- “Failed to load profile” issue will no longer cause players to exit to the XMB
- Text will now show correctly in the text chat window
- Slow rewinding due to moderations checks is resolved
- Save file corruption causing the game to crash when placing any object in an emitter has been resolved
Whether this is the full list or not is unkown, but the sooner this patch comes to town, the better!
We thought this article needed something appropriate and we think we’ve found it. Edam, Tarquin, Edam.
(Posted by Tom who has a thing about chins. Anyone who plays SingStar online will know his chin very well…)
Jan 2nd 2009 - 8:58 PM
MuffinMan71 over on the LittleBigWorkshop forums reports that today he received a notice from Sony informing him that Marvel had taken offence to one of his submitted costumes, and it had subsequently been removed. After some research he notes that the offending costume appeared to be of ‘The Thing’ and that other Marvel based costumes had also been removed from user profiles.
We received a notice from Marvel Entertainment, Inc. (“Marvel”) that materials that you posted on LittleBIGWorkshop.com infringe Marvel’s copyrights. Under the Digital Millennium Copyright Act and the Little Big Workshop Copyright Policy, we removed and disabled access to these materials.
Please do not post these materials again to LittleBIGWorkshop.com unless you follow the counter-notification procedures outlined in the Copyright Policy and receive permission to repost the materials. The Copyright Policy can be found here. Please do not reply to this e-mail address. Please send all correspondence regarding this notice to email@example.com or to the address listed in the Copyright Policy and use the reference number contained in the subject line of this e-mail.
We appreciate your participation in the LittleBIGWorkshop community and hope that you continue to participate by sharing your inspirations and creations. Remember that you must abide by the LittleBIGWorkshop Terms of Service. Please review the Terms of Service to make sure that your continued participation abides by those terms, especially those terms addressing User Generated Content. If you upload materials that violate the Terms of Service, we may suspend or disable your access to LittleBIGWorkshop.com.
Please be respectful of the rights of content owners and continue to have fun using LittleBIGWorkshop.com.
Whether Marvel will take this further and start asking Sony to moderate costumes in-game instead of just the online galleries is unknown, but if they did try anything, it certainly wouldn’t be the first time. In 2004 Marvel sued NCsoft, publisher of Super Hero based MMORPG, City of Heroes, citing IP Infringement. In 2005 the lawsuit was dismissed.
So how far Marvel will go is unclear, but one thing is… at a time when other companies are explicitly asking for content based on their IP NOT to be moderated, it seems that some companies still don’t get it. Of course It is possible that Marvel are preparing to create some official costumes of their own, as predicted in our top 20 run down, but even then this over-active protection of IP, and direct wrist-slapping to their own fanbase, seems over the top, rather pointless, and far more likely to damage their brands in the long run than it will strengthen them.
Dec 31st 2008 - 2:35 PM
In last weeks IGN interview, Alex Evans gave an interesting insight in to some of the IP issues the LittleBigPlanet has encountered since launch, telling us that some companies have requested to be white listed. That is to say, they’ll never ask Media Molecule to pull any content containing any of their IP.
So, who are these companies asking to be whitelisted in LBP?
Well, one company certainly isn’t complaining: EA. LittleBigPlanet community levels like the beta-built Mirrors Edge and the more recent Little Dead Space have been racking up a wealth of plays in the game and a huge amount of discussion and promotion on the web. A search in Google for ‘“little big planet” “mirrors edge”’ brings around 300,000 search results - the number of times its been talked about by major gaming sites is incredible. And why would EA complain about that? It’s essentially free advertising within both a popular AAA game and it’s online web based community.
Of course, first party developers like Team Ico haven’t exactly been up in arms about their games Ico and Shadow of the Colossus being used in levels either. But then, we’d hope that community levels based on first party titles would always be excused from moderation based on copyright issues.
So, if you want to build a level in LittleBigPlanet based on a big game franchise then the options are clear: Choose a first party title published by Sony, or an EA game. And when it comes to EA, there are plenty to choose from...
There’s only one way to find out, right?
Dec 3rd 2008 - 2:26 PM
Azure Palace, one of Little Big Planets best loved community levels has been moderated. Again.
For the second time now, Azure Palace has been removed without any clue as to why. Speaking on GameFAQs, its creator says:
I finally got a reply from Sam over on the littlebigworkshop forums and I asked him if I could know exactly the reasons were for it being taken down, both the first and second time.
The response from Sam_Protagonist, Global Community Manager for Little Big Planet is as follows:
I’d like to be able to give that information out, but at present due to the way that moderation works it is not possible to do so. We know where all the issues are with the system and it is being resolved, hopefully with more news very soon.
So. despite recent updates on the SCEA blog about the moderation system ‘evolving’, the system is still flawed by, presumably, griefers in the community and the current moderation process. This is hugely disappointing for the community.
Lets hope Azure Palace returns online for players soon, as it did the first time.
Nov 27th 2008 - 1:23 PM
A PlayStation community team lead has revealed on the Official PlayStation forums how it is possible to play levels you’ve created which have been moderated.
Community Team Leader, MusterBuster states:
I have a solution for you!
Can I ask you to restart your console, and do not log in to the PlayStation Network.
Whilst offline, enter LittleBigPlanet and edit the level on My Moon - then save it on to a different slot.
Log back in, and re-publish
So there you go. Sony moderating levels and then Sony telling you how to get around it. Thank goodness there are dedicated community support staff around like MusterBuster to help out the more unfortunate of us. Top marks for Community Support MusterBuster!
If you’re still having problems with this, once your level is copied using the method above, you can save your level as an object and save to your library before placing it in a new level. If you have a very large level, you may need to save sections as objects, but both methods should work for re-publishing your content.
Naturally, we wouldn’t have to do this if levels were not being moderated in their rather heavy handed yet mysteriously uninformative way.
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