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Another amazing LBP cake!

Mar 29th 2009 - 11:51 PM

Another delicious and finely crafted cake has been sent our way, this time from an aunt and uncle to their nephew, Gab.

Breathe in its glory!

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Check out more shots of the cake over on Flickr. And anyone else out there making cakes, how about sending us a slice to, you know, make sure it isn’t poisoned. wink


The Killzone 2 mini-pack is here, what’s inside?

Mar 19th 2009 - 7:50 PM

Yay! It’s DLC Thursday once more and today is the day that the Killzone 2 mini-pack is released! Horrah!

The mini-pack is rammed full of stickers to help you create the ultimate Killzone themed levels. The pack also contains two costumes, and costs £2.39 / €2.99 / $2.99 / ¥300.

But enough chit-chat, let’s take a look inside the pack:

Killzone 2 mini-pack
Sev, looking grumpy

Killzone 2 mini-pack
Killzone + Paintinator = win

Killzone 2 mini-pack
Probably the scariest Sackboys yet…

image

  • 1 Costume skin material:
    • ‘Sev’ Skin
  • 7 Costume items:
    • Helghast Helmet
    • Helghast Gasmask
    • Helghast Trousers
    • Helghast Vest
    • ISA Battledress Tunic
    • ‘Sev’ Haircut
    • ISA Battledress Trousers
  • 32 Stickers:

    • Rank Sergeant
    • Rank General
    • Rank Major
    • Rank Sergeant Major
    • ISA Propaganda I
    • ISA Propaganda II
    • Killzone Logo
    • Guerrilla Logo
    • ISA Logo
    • Helghast Logo
    • ISA Seal
    • ISA Sabotage Badge
    • Helghast Assault Badge
    • ISA Alliance
    • Warning Sign
    • Proceed Sign
    • Caution Fire
    • Caution Stop
    • Helghan Text I
    • Helghan Text II
    • Helghan Text III
    • Helghan Text IV
    • Helghan Seal
    • Helghan Property
    • Helghan Propaganda I
    • Helghan Propaganda II
    • Helghast Tactical Badge
    • Helghast Assault Badge
    • Sev
    • Helghast
    • Bullethole
    • Bulletholes

Head on over to Media Molecule’s article for those official screenshots.

[UPDATE]

There is currently a problem with the PlayStation Store, both in Europe and North America. For many users, it is currently not possible for people to purchase this and other content from the store, but we’re hoping that normal service will resume again soon.

[UPDATE AGAIN]

PSN user BlahYourHamster has created a level containing all the stickers. So you can “see them before you buy”. More info on the EU community forums.


feature

How to Capture the Best Quality Images with EyeToy

Here at the Planetoid, we’ve produced two designer sticker packs so far, and they’ve both been very popular within the community. In order to try and get the very best quality stickers for these packs, we had to do a fair bit of tinkering, testing and fiddling to achieve our results. In this feature, we’ll be showing you how we did it.


Community spotlight: The Little Big Podcast

Mar 13th 2009 - 1:42 PM

Little Big Podcast

The Little Big Podcast is a video podcast run by two chaps called Daniel and Austin. Based in the U.S, their podcast is a fortnightly show focussing on the weirdest, funniest and best LittleBigPlanet community levels, plus anything and everything relating to the game.

Inspired by the create-mode of LittleBigPlanet, their first show came out around a week after the game, so they’ve been busy right from the start producing what has now become a top-notch, and often hilarious show. Daniel says:

We grew up being Lego fans, so this [LittleBigPlanet] was a dream come true. To be able to create almost anything and share it with the world was a revolution that we had to be part of. We are big Burnout Paradise fans, and the guys over at Criterion Games started a great show. Mm had not started a show at the time of release, so we thought we could take a shot at it.
Our viewers can contact us and tell us what they want to see on the show. Then we have a behind-the-scenes show where our viewers can see outtakes, and random things that are cool, but have nothing to do with our shows. All of our shows are also on the iTunes Store.

Daniel and Austin have truly managed to carve a little place in the LittleBigPlanet community. They keep themselves busy with the LittleBigPodcast, but also run two other shows (one called the Viewer Controlled Podcast).

The most recent full length show of the LittleBigPodcast (episode 10) is almost an hour long, and focusses on some of the very best in community levels (some which you simply *have* to play). The end of the show features a very interesting dissection of the original GDC 2007 trailer. Daniel and Austin point out that in the original trailer, LittleBigPlanet appears to have five plains of 3d (as opposed to the current three). Sackboy characters also have the ability to stand on each others shoulders - another feature which didn’t make it in to the final build. Along with other observations about the original LBP trailer, this section of the show is particularly insightful.

Here is episode 10 in it’s entirety:

We have to admit right now that we’re big fans of the LittleBigPodcast. Keep up the good work guys and we look forward to the next episode!

You can subscribe to the show right now via iTunes and RSS, or watch it online on their Blip TV Channel. We recommend subscribing via iTunes as it’s a bit faster than streaming from blip.tv, depending on where you are in the world…


The best cake ever made?

Mar 12th 2009 - 3:39 PM

Sent to our inbox only minutes ago, photos of possibly the best cake ever made. Cjsm, the creator behind this cake, says

“We just completed a cake for my daughter’s birthday and thought you might enjoy seeing it. LBP is the only game she plays and we thought it would be cute to immortalize her sackgirl in gum paste!“

image

Indeed we did enjoying seeing it, and now we can’t help but wonder what it tastes like. Mmmm cake.

More photos of this, and some other awesome cakes are available on the creator’s Flickr stream.


Your levels will now be seen by more people!

Feb 27th 2009 - 1:09 PM

LittleBigPlanetIn addition to Wednesday’s level searching updates Media Molecule have made changes to the way in which the Community page in-game works.

Basically, newly uploaded good-quality levels are far more likely to appear on the first few pages of results. Older levels with thousands of plays won’t get to hang around on the front pages for quite so long, and levels that are constantly ‘bumped’ by creators re-publishing them, won’t get any special treatment either. These are great improvements which offer creators a genuine chance to get their levels seen.

Here is the official lowdown on the specifics:

Previously, the first few pages of the community levels displayed those levels which had the most activity in the last 7 days. However, we soon noticed a trend; once a level was popular enough to make it to the front page, it was likely to never leave!

Clearly, that’s great if you’re one of the few hundred or so creators with levels on the front pages, but not so good for the creators of the other 500,000 or so LittleBigPlanet levels! It also means that eventually the pages start to look a little static, with very little variation from day to day (or even week to week!).

We wanted to try a new system; one that would ensure that the default community selection, was fresh, of a high quality and constantly changing. In brief, the new system ensures that the default selection of levels are those with the highest rating, published within the last 7 days. Once 7 days have passed since a level was first published, it will make room for a new level to gain some exposure (republishing the level over the same slot won’t make it count as a new level).

The important part to remember is that it’s never been so easy for a level to hit the front page searches. Previously, a level would require 100’s of thousands of plays and hearts to even come close the front page. Now, if a creator publishes a good quality NEW level today and tries out some of our publishing hints in our article publishing 101, it’s far more likely their level will hit the top.

Good stuff. Read more over on the full write up by Mm.


LittleBig Contra released to the community

Feb 27th 2009 - 12:57 PM

A collaborative project from a team of creators on Neo ‘how-many-years-will-it-take-to-get-my-account-approved‘ GAF has now been completed and released to the community.

The project aimed at delivering the definitive experience of the 1987 arcade game, Contra (also known as Gryzor and Probotector), to LittleBigPlanet. The goal has been to recreate the 8 stages of the original NES version of the game, which the team has managed to achieve.

It’s a lot to take on and we believe this is the biggest community level building project in LittleBigPlanet to date. The eight levels and building team are as follows:

  1. Jungle: MisterAnderson - PSN: Leonidas2123
  2. Base 1: Orz- PSN: SaitoHalifax
  3. Waterfall: PSN - RyanardoDavinci
  4. Base 2: Orz- PSN: SaitoHalifax
  5. Snowfield: PSN: NinjaMicWZ
  6. Energy Zone: El_Beefo - PSN: El_Beefo
  7. Hangar: Jaeyden - PSN: Jaeyden
  8. Alien’s Lair: Donkey Show - PSN: gevurah22

Along with the release of the levels is a preview trailer. Check it out:

Impressive stuff! We’re off to play these levels right now. And with those new level search features released on Wednesday, it should be pretty easy to track these levels down wink

You can find out more about the project on the teams release thread on NeoGAF and in a great write up article over on One Last Continue.


Alex Evans talks user-generated content at D.I.C.E

Feb 21st 2009 - 8:28 PM

Gamasutra has posted coverage of Alex Evans’ talk at the D.I.C.E conference, which he gave after Mm won eight of twelve available AIAS awards the night before.

“I don’t want to paint a picture that we’re just a bunch of hippies in a room,“ Evans added.

“How do you make sure you’re not just making shit?“ he asked, saying that as a studio director he considered that question many times. He recalled Media Molecule going through many, many iterations of its core user creation tools, many of which were only practical for creating “melty lumps of shit.“

The user tools ended up needing to be powerful enough to create production-quality content. “We are just power users,“ Evans explained—the PC-based tools the team uses are simply more efficient versions of the same tools that ship with the game on PlayStation 3.

The decision to pursue that focus with the tools was one that required great effort and caused many headaches, he admitted, but it “paid off in huge spades.“

Interesting, that was always a bit of an unanswered question to us, whether the developers used a more enhanced set of tools or not, and it appears they do. Oh to get our hands on ‘em! 

Read the full report on Alex’s talk over on Gamasutra.


BAFTA FAmilies - the Mm report

Feb 19th 2009 - 5:29 PM

Remember that emergency late notice news piece last week regarding the BAFTA Families event? Well Media Molecule have posted a report of the event to their blog.

Anton opened the proceedings with a brief bit about what programming is, and a child-friendly history of the company (e.g. “Here is a picture of Kareem, he is Egyptian” and “This is Alex and Dave, they like pink”). He included a code sample from the game to illustrate his first point (”This page of code makes the character jump”), so if you are keen to learn what goes on under the hood consider attending about 50,000 similar presentations, and maybe you’ll be able to view the entire codebase!

I then continued with a bit about the Create aspect of the game, and admitted that I hadn’t been allowed to show the photo of me peeing my name in the snow. I talked about the world the game is set in, and the kinds of things you can make - and how cool it is to be able to share what you created in your living room with 1000s of people around the world.

Danny finished off with a brief talk about level design, and introduced the task they were to perform - design their own game! The children had 45 minutes for this, and namely they needed to come up with a title for the game, a lead character and perhaps a nemesis, and a description of what you would do. At the end they would have 1 minute to pitch their concept to the rest of us. So off they went and got busy with paper, paint, felt, glue and glitter to make something amazing!

Sounds like it was a really entertaining morning for the kids who attended, and a level featuring the kids’ faces, handily snapped by a PS3 Eye camera, will possibly be published some time sooner or later - cute!

Why not check out the full report from molecule Jonny, and also the flickr photos from the event, over on the mm page.


LBP event for kids at BAFTA in London tomorrow (Feb 14th)

Feb 14th 2009 - 3:33 AM

This came to our attention on extreeeeeeeemely late notice, but if you happen to be in the London area tomorrow… well kinda today now, then you could go hang out with some Molecules at the BAFTA Families event.

He’s tiny, he’s knitted, he’s all yours - meet ‘Sackboy’, in a whole new kind of video game.

Players age 7+ jump into creating and sharing characters, settings and adventures on different levels using the stylish images and sounds of the LittleBigPlanet world. Today, meet Media Molecule, the creative minds behind the exciting ideas and technology of LittleBigPlanet. Find out how they developed the game and have a go at designing your own!

This event is for children age 7-11. Please note that it is not recommended for older children. Families might like to stay at 195 for lunch, where the menu will offer half portions at half price for children as a special offer for today only.

Sounds cool, and we’d be going if tomorrow didn’t collide with a certain romantic event! Entrance is £5 or £1 to BAFTA members - if anyone goes be sure to send us some photos!

Hi, i’m a link with more information.


Someone get me the oven gloves, its time to make Sackboy cupcakes!

Feb 9th 2009 - 12:28 PM

Down-with-the-kids cooking website, Video Game Cookies: and other 1337 snacks, Snack or Die has recently posted details on how to make Sackboy cupcakes. This, my friends, is great news.

For far too long now, sweet snacks like pretzels, doughnuts (slang: donut), muffins and choc-chip cookies have been soaking up the limelight as the flag bearers of sweet tasting goodness. More recently however, cupcakes have risen up like a phoenix from the ashes in the oven, to deliver their sweet loveliness to the masses.

And with their resurgence, comes the Sackboy cupcake. They truly are nothing short of brilliant:

image
Let me wipe that smile off your face, little Sackcake.

First one to send a box of these to Media Molecule gets chocolate on their face!

For full details on making these, head over to Snack or Die: Sackboy cupcakes

Thanks to juzzash for the link.


New chance for Europeans to win an LBP Crown

Feb 9th 2009 - 12:15 PM

A new LBP contest is taking place in Europe, giving players a unique chance to win one of those super-special, super-spangley LittleBigPlanet Crowns.

The February Level Design Challenge is open now and is accepting entries until 23 February. So you’ve got just two weeks!

With levels being judged by Media Molecule themselves, competition entrants can expect the very best in final decisions. Along with a LBP Crown, winners will also receive a Sackboy figurine.
The official competition announcement is as follows:

image

As part of our “I ♥ PlayStation” month of events, we’d like all you LittleBigPlanet level creators out there to take up our February level design challenge.

We’d like you to create a fun, surprising and ingenious LittleBigPlanet level that requires two players to play through and complete. So any contraptions, puzzles or devices that you include in your level must involve the co-operation of two little Sackboys (or Sackgirls!) to finish.

When you upload your 2-player LittleBigPlanet level, make sure you use the following 4-letter tag at the start of your level name so we can spot it: “LBPF” (the F’s for “February”!). Please also ensure that any levels you upload agree with the LittleBigPlanet Upload Guidelines.

At the end of the month, MediaMolecule will pick out the best level and reward its creator with an adorable Sackboy figurine and the very rare, much-coveted LBP Crown!

Upload your levels by midnight on Monday 23 February 2009 to be in with a chance of winning. Good luck!

More information, plus terms and conditions can be found on the official forum thread for this contest.


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