Ever since launch, LittleBigPlanet creators have been somewhat disappointed by the lack of an HDD image import tool. Despite there being a working version in existence, Sony says it’s not coming out. The reason behind this decision is kind of unclear, because as far as we can see - there isn’t much difference between the two apart from image quality.
Although, it’s arguably easier to take a photo of your arse with the PS3 Eye in order to share it online with other players, but then perhaps Sony don’t have a problem with that.
Anyway, issues of stifling the creative community aside, we don’t have that tool right now, how can we get the very best quality images using what we have?
Here at the Planetoid, we’ve produced two designer sticker packs so far, and they’ve both been very popular within the community. In order to try and get the very best quality stickers for these packs, we had to do a fair bit of tinkering, testing and fiddling to achieve our results. In this feature, we’ll be showing you how we did it.
• First step: Which camera to use?
The PS3 is compatible with many plug’n'play cameras. But most people will be looking at what they have available, and in many cases it’ll come down to two contenders: The PS Eye or the humble PlayStation2 EyeToy.

You’ve probably got one of these, but did you know that they both have the same resolution?
What’s that you say? EyeToy? Isn’t that like, 6 years old now? Well yes, it is. But technically, when it comes to still images, there isn’t much difference between it and the PS Eye as they both have a standard resolution of 640x480. And one will cost you about £20 more than the other. The key difference between them is the focus.
Crucially, the EyeToy has a manual focus ring whereas the PS Eye has a focus ring that only allows for one of two settings.

It’s the manual focus on the EyeToy that gives it an added advantage for image capture.
Whilst it’s still possible to manually focus a PS Eye, you have to hold the focus ring whilst doing so, which is extremely fiddly, even with the help of some Blutac.
To make life easier we dusted off our much loved PlayStation2 EyeToy.
• Choosing the right image
No doubt, you’ll have specific images which you want to capture. Obviously, that’s not going to be an image that violates the EULA, but you knew that already. It is important to remember that clean images, with bright, strong contrasting colours or shades, will work best. Things like gradient fills, light or pastel colours - these details are more likely to be lost in the capture. Any images captured with a camera will also be subject to relatively strong image compression, which also takes its toll on overall quality and crispness - it’s an uphill struggle.
• Next: Capturing the best quality image
We’ve seen many stories of people struggling to get their images in to the game, including people printing out their designs, and then capturing them with the EyeToy. This may still be a viable option, although it’ll cost you more in inks and paper. The method we opted to use involves a laptop, or computer screen capable of displaying the image you are trying to capture.
Initially, we tried this with a 42” 1080p LCD hooked up to a PC, but ultimately it didn’t make much difference and the problem of “refresh-rate stripes” becomes a real issue when capturing images using a camera. And incidentally, the PS Eye’s faster refresh rate makes no difference at all when compared to the EyeToy in this area.
So we opted for a smaller screen - in this case, a MacBook Air with a 13.3” LED display. With the images already on the MacBook’s hard-drive, we opened them up full screen, ready to flick through them, slideshow style.
An important part of capturing an image is to make sure the camera is ‘flat-on’ with the screen which you are capturing from, a perfect 90° angle - so that your image is not distorted too much (this of course still applies if you’re capturing an image from paper too). To do this with an EyeToy, we flipped the base around 180° and positioned it extremely close to the screen, sitting it on the touchpad.
A 90° angle is what we’re after when capturing an image from a screen or piece of paper.
With LittleBigPlanet running on the PS3, open up a blank level in create mode. Create a large, cardboard wall, then pop-up the sticker-capture tool from the sticker menu. It’s best normally use the ‘square frame’ option as it gives us almost full view of what we’re doing - though bear in mind that the square frame is cropping your image, which will be a regular 4:3 ratio shot. Position the sticker-capture over the cardboard background at a fairly large size. Once we can see the image from the camera in the game, the focus on the EyeToy can then be adjusted to give the image a clear, crisp focus.
• Lastly: Tweaks and attempting perfection
So, we’ve got the image in to the game, but we’re not ready to capture it yet. We’ve got some ugly looking “refresh-rate stripes” and it’s not looking too good. The best way to combat these stripes is to adjust the brightness of your computer screen. When the brightness is changed suddenly, there can be a brief moment when there are no stripes at all - and that is the point at which you strike, and hit that capture button. Try changing the brightness of the computer screen and monitoring the quality of the image as you do so.
Further improvements can be made by adjusting the lighting in the room in which you’re in. We captured our stickers in a room with no lights on, but one which was brightly light from the outside, so: curtains open.
And there you have it. These of course, are just our findings - a good few hours of playing around, trying to get the best quality picture from a computer screen. But the key principles of focus and capture angle still apply for print-based images - and if you are using printed material then it’s going to be a lot easier.
You might have had better luck with different methods, and if you have anything to add, please post a comment to share with everyone!
Good luck and happy image capturing! ![]()
